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A function, a seam, or a point of control?

One basic point of those arguing for seamful design is that the user of the device, rather than the developer, is the agent whose control over the device needs maximizing by designers. Those who...

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Call them Visual Tags (v-Tags), not 2D Barcodes

We first discussed visual tags in 2006. Many people today refer to them as 2d barcodes. However, a crucial difference exists between what things are like and what they in fact are. Calling visual tags...

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Web 2.0, Digital Signage, and Ubiquitous Computing

Paul Dunay over at Marketing 2.0 notes that a recent Razorfish survey ranked digital signage (32 percent) as only second to mobile (51 percent) in importance as an emerging media channel. He also takes...

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Metaphorical Refrigerators, Design, and Ubiquitous Computing

In The Role of Metaphor in Interaction Design, Dan Saffer noted that metaphors help users/customers understand new products and services by providing cues that orient and personify the experience of...

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CABA’s Connected Home User Interface Project

I received an email alert from the Contintental Automated Building Association’s (CABA) Connected Home Research Council indicating it is initiating a new project on the Connected Home User Interface....

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Future Home Interfaces: Beautiful Seams for Everyday Life

An earlier post, Metaphorical Refrigerators, Design, and Ubiquitous Computing, pointed to the need to go beyond the desktop metaphor in thinking about he design of interfaces in the connected home. I...

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Ethnography and Ubiquitous Digital Research

I've discussed ethnography several times before, the first taking note of the trend toward virtual anthropology and the next talking about the significance of Tom Boellstorff's ethnography of Second...

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Experience Design and the Intelligibility of Interfaces

As I noted in a post on Peter Morville's Findability several years ago, "Interfaces are not what they used to be. The computer-human interface is both more and less than it was a few years ago....

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Video Analysis for Experience Design: The Video Card Family Game

Digital ethnography is an increasingly feasible research technique as smartphones decrease in cost and more people carry them around. The photographic capability of smartphones is an important resource...

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Failing to See Money Hiding in Plain Sight

I've discussed ethnography, especially digital ethnography, several times taking note that, whether we use ethnography in marketing or design research remains irrelevant to the methods employed. What...

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